- #Creating staxel mods how to#
- #Creating staxel mods full version#
- #Creating staxel mods software#
- #Creating staxel mods professional#
Then, in the corresponding JSON files of the human entities (male_1.json, male_2.json, female_1.json, etc), they have the "stonehearth:customization_variants" inside the entity_data section.
#Creating staxel mods how to#
How to add building patterns is explained here.Īdding more colors to the building palette is easy:Īdd a mixinto to "stonehearth:build:brushes" in your manifest. Adding custom colors for skin, hair and eyes.Unlocks object type Compounds and all modifiers found in "Modify > Compounds".Unlocks "Import Heigth Map" and "Create Terrain" for custom and random lanscape generation.Unlocks "Share On Sketchfab" and "3D-Print with i.materialise".Unlocks export as FBX, Collada, OBJ (optimization for low poly meshes remains locked).Unlocks export to all supported voxel formats.Export functionality can be tested with built-in test models.All models made with the demo can be opened with the Basic Edition Test all features of the Basic Edition for an unlimited time.
#Creating staxel mods professional#
If you are above this limit the Qubicle Professional Licence is required. Is required if you want to use Qubicle commercially and your annual revenue is above 80K USD LicenseWe authorize the use of the Qubicle Voxel Editor to any indie developer or company generating less than $80K USD per year in revenue (based on prior fiscal year). The indie edition contains all of the available Module features.
![creating staxel mods creating staxel mods](https://b.thumbs.redditmedia.com/G4sVZb8mctdKQbLiy0tLAMksZx-Wod2bWVu6-rNLwWY.jpg)
#Creating staxel mods software#
The full-featured software as used in the game industry. Unlock the built-in Voxelizer to effortlessly convert regular meshes to voxels. Non-optimized mesh export is included in the basic application. The basic application contains all the tools required to create, export and share your voxel models and can be expanded with the following DLC modules.Įnhance your modeling workflow with landscape generation, height map import and object hierarchy.Įxport optimized low poly meshes that run efficiently with all common game engines. Your departure point into the world of voxel modeling. Of course you will get all updates and fixes for Qubicle Voxel Editor 3.0, as we continue to improve and expand the program.
#Creating staxel mods full version#
To make the software accessible to hobbyists and modders, Steam users have the opportunity to purchase the full program as available on our website, or start their voxel journey with the basic application and progressively upgrade to the full version with DLC add-ons. Thousands of professionals rely on Qubicle in their creative process.
![creating staxel mods creating staxel mods](https://img.youtube.com/vi/OnrowaDA_bg/0.jpg)
Upload to Sketchfab to share your models.3D-print directly at home or upload to i.materialise.Customize the user interface, including your own hotkeys.Export unoptimized meshes as OBJ, FBX and Collada (Mesh optimization available with Mesh DLC).Import and export all supported voxel formats (QB, QEF, QBT, QMO, QBCL, VOX, Minecraft Schematic).Create up to 16 million objects per scene with a maximum size of 1024x512x1024 voxels per object.Transform and modify selected voxels or whole objects with over 40 different actions.
![creating staxel mods creating staxel mods](https://i.imgur.com/gUk3z1L.jpg)